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MOLITCo-PI20232028진행중Ongoing

Development of Virtual Environment and Demonstration Technology for Automated Driving based on Metaverse

메타버스 기반 자율주행 가상환경 및 실증 기술 개발

Part of MOLIT's autonomous-driving innovation programme, this project (April 2023 – December 2027) builds a multi-purpose, variably extensible virtual test environment for Lv.4/4+ automated driving that serves three uses at once: training AV AI, verifying AV performance, and evaluating and certifying AVs. KATRI, the Korea Automobile Testing & Research Institute, leads the consortium; KAIST joins as a co-research organisation alongside MORAI, Nota, NAVER LABS and other industry partners.

The problem it addresses is that simulation today is built for developers, not for the people who have to certify a vehicle: scenarios are limited, formats are proprietary, and living-lab demonstration cannot be rehearsed safely. The target is a standardised, modular, open platform running large-scale parallel tests on hybrid cloud, with Korean road content and living-lab data behind it.

Six research strategies

  • A multi-purpose, variably extensible physical–virtual integrated test and demonstration platform for Lv.4/4+ simulation
  • Reproduction of the driving environment from living-lab demonstration data
  • Dynamic-object behaviour models for generating the virtual verification environment
  • AI-based learning and reconstruction of the driving environment, including datasets for AV training
  • A metaverse-based simulation environment on hybrid cloud and on-premise infrastructure
  • Operation, maintenance and performance evaluation of the integrated simulation platform

KAIST's part

KAIST leads two of the project's research goals — the dynamic-object behaviour models, and the on-premise metaverse environment used for certification and evaluation.

  • AI- and parameter-based behaviour and decision models for dynamic objects (drivers and pedestrians): an initial simulation model, accuracy validation against collected data, driver-model refinement, and adversarial-condition dynamic models tuned on living-lab demonstration data
  • An on-premise server-based metaverse environment for AV certification: living-lab data linkage, real-time replay with generative-AI-based automatic 3D object generation, multiplayer support, and a virtual road environment built for data collection
The project's six research strategies and their final deliverables, tied to the government target of commercialising Lv.4 automated driving by 2027
The project's six research strategies and their final deliverables, tied to the government target of commercialising Lv.4 automated driving by 2027
Living lab to metaverse: static objects (buildings, traffic facilities, obstacles) and dynamic objects (vehicles, pedestrians, bicycles) are mirrored between the real site and the virtual environment
Living lab to metaverse: static objects (buildings, traffic facilities, obstacles) and dynamic objects (vehicles, pedestrians, bicycles) are mirrored between the real site and the virtual environment
Human driver model pipeline — collect driving data, process it, then calibrate model parameters with AI — using K-City's communication, automated-parking and other test facilities
Human driver model pipeline — collect driving data, process it, then calibrate model parameters with AI — using K-City's communication, automated-parking and other test facilities
Validating the models against human data across AI–human interaction conditions (car-following in both directions, intersections, merging): a significant match refines the human model, a mismatch sends the AV algorithm and its parameters back for revision
Validating the models against human data across AI–human interaction conditions (car-following in both directions, intersections, merging): a significant match refines the human model, a mismatch sends the AV algorithm and its parameters back for revision
The metaverse application: a Unity client exchanging pedal and steering input against RPM and speed with the hardware simulator, with a public zone for real-time shared traffic and private zones for per-client scenario instances
The metaverse application: a Unity client exchanging pedal and steering input against RPM and speed with the hardware simulator, with a public zone for real-time shared traffic and private zones for per-client scenario instances